#pragma once
#include <AlphaTools.h>
#include <fstream>
#include <iostream>
#include <sstream>
#include "Utilities.h"


class terrain
{ 
private:

	GLuint vao;
	GLuint vbo;

	int numVerts;

	typedef float vec3[3];

	float* points;

	GLuint myShader;
	GLuint myTex;

public:
	terrain(int size,float scale);
	void renderMe(AlphaMatrixStack *mvm, AlphaMatrix *proj);
	~terrain();

};

